Chronozoom 3D Interactive - WW1

Chronozoom 3D Interactive - WW1

This is an individual entry. Best on Chrome - touch is great. (Checkbox refresh not working)
The primary motivation for this work is to increase the context of the data presented and the visceral feeling of the time-space, the “zoomability”. Chronozoom 3D will be used to create games that engage motor skills, using game controllers and Kinect to fly and jump. This action focus will make learning more effective in comparison to the passive nature of ChronoZoom beta.
A minimalist design approach has been followed to allow high information density and strong context with progressive revelation of detail through filtering and navigation. Event dates create implicit scales. By showing all elements in one view, context is continuous.
Artifacts are represented with their events as dots , which are placeholders for the artifact images. They open on clicking. In the future, events and artifacts will expand as they are approached, as in ChronoZoom beta.
Causality lines are, Red = Strong Causality, Blue = Weak Causality. Direction is implied by time while arrows on causality lines strengthen this.
The initial display shows one “scale set” with one timeline and events and artifacts. Dots are clickable, acting as placeholders for artifact images. They reveal the artifacts’ years, titles and descriptions (truncation of labels is a bug!).
To change the view, select the required checkboxes and refresh the browser.

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Posted Jan 14, 2014
 
Views: 548
Tags #chronozoominteractive, Big History
Tools Html5, jQuery and Javascript, ThreeJS, webGL
Data
 
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